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3D Studio Max 7 Tutorial - Training Videos

3D Studio Max 7 Tutorial CD

Affordable Training you can depend on
This 3D Studio Max 7 video tutorial utilizes an easy to follow training format that is both engaging and informative. Created to assist the beginners to intermediate users, the author uses a unique training method that brings a high degree of visual clarity to even the most complex applications. Being over 12 hours long these 3D Studio Max 7 tutorials are extremely comprehensive and easy to follow. Video Training by Experts - Low Cost.

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About the Free Video Online Training Course Demos
To allow you to evaluate the quality of the 3D Studio Max 7 training course we have made the first 3 chapters of this tutorial available for free viewing online, the purchased version of this training course contains all the topics listed below. The free demos below have been compressed for faster playback over the internet, the audio and video quality of the purchased CD / DVD is far greater. To play the free demo videos you will need QuickTime,

THIS TUTORIAL COVERS THE FOLLOWING SUBJECTS

 Description

Whether you’re a seasoned 3D Pro or a beginner this 3D Studio Max tutorial offers an ideal way to either learn the basics or brush up on the latest tips and techniques, learn how to create great 3D animations for use in film, video or even gaming. Author Michael Thomas starts with the basics and goes through each tool in-depth, as the tutorial progresses more complex topics are covered such as the new MAXScript language that allows you increased control and flexibility are covered. As a bonus all the working files used by the author on this tutorial are also included on the training CD. If you would like to view the most recent release 3D Studio Max 8 Tutorial .

3D Studio Max 7 Related Groups

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The Blue Links below are free demos, when you purchase the video training CD / DVD the enitre content listings below are included , not just the free demo videos.

Introduction

Getting Started

Working With Objects

Modifying Objects in 3D Studio Max


  • Modifiers Intro
  • Modifier Sets
  • Grayed Out Buttons
  • Segmentation & Modifiers
  • Limits
  • Axis/Coordinate System Pt.1
  • Axis/Coordinate System Pt.2
  • Modifier Order
  • Instanced/Make Unique

Transforming & Cloning


  • Transforms Intro
  • Move/Reference Coordinates
  • Rotate
  • Transforms: Screen Handle
  • Unconstrained Rotation
  • Scale
  • Squash
  • Numeric Transforms: Move
  • Numeric Transforms: Rotation
  • Numeric Transforms: Scale
  • Reset XForm
  • Cloning Intro
  • Viewing Clone Dependencies
  • Mirror Clone
  • Arrays

Previewing & Rendering


  • Intro to Previewing & Rendering
  • Animation: > Make Preview
  • ActiveShade
  • Rendering in 3D Studio Max
  • Rendering to Still-Image File Formats
  • Network & Background Rendering Pt.1
  • Network & Background Rendering Pt.2

Groups & Layers


  • Groups: Intro
  • Group: Open/Close/Ungroup/Explode
  • Group: Attach/Detach
  • Layers Toolbar
  • Layers Manager

Using 2D Shapes To Make 3D Objects


  • 2D Shapes
  • Lathing a Line (Wine Glass)
  • Lathing a Circle (Helmet)
  • Extrude (Text & Star)
  • Lofted Objects: Intro
  • Lofting Using Multiple Shapes
  • Using Deformation Curves
  • Easy Modification of Lofts
  • Vertices: Corner/Bezier/Smooth

Working With Precision/To Scale


  • Working To Scale/Viewport Setup
  • Using Snaps/Snaps Toolbar Pt.1
  • Using Snaps/Snaps Toolbar Pt.2
  • Quick Align
  • Keyboard Entry/Align
  • Clone & Align
  • Normal Align

Surface Modeling in 3D Studio Max


  • Introduction to Surface Modeling
  • Editable Mesh (Flashlight) Pt.1
  • Editable Mesh (Flashlight) Pt.2
  • NURBS Pt.1
  • NURBS Pt.2
  • Editable Patch
  • Editable Poly Pt.1
  • Editable Poly Pt.2
  • Paint Deformation Pt.1
  • Paint Deformation Pt.2
  • Edit Poly Modifier
  • Paint Soft Selection

Materials & Maps


  • Intro to Materials/Maps & Shaders
  • Ambient/Diffuse/Specular/Opacity
  • Using Bitmap Maps
  • Save Scene Materials in Library
  • Save from Material Editor to Library
  • Put Material to Library
  • Tiling & Offset
  • Procedural Maps Intro
  • Checker
  • Blur/Blur Offset
  • Put Material to Scene
  • Reflection & Refraction
  • Bump (Noise)
  • Specular Map (Falloff/Gradient)
  • Opacity (Falloff)
  • Opacity (Gradient/Noise)
  • Diffuse Map (Mix/Splat/Cellular)
  • Multi/Sub-Object Materials/Material IDs
  • Changing Material IDs of Sub-Objects
  • Using Shapes to Set Material IDs
  • Attaching Objects Creates MSO Materials
  • The Ink'N'Paint Material
  • The Unwrap UVW Modifier Pt.1
  • The Unwrap UVW Modifier Pt.2
  • Mask (Falloff/Waves)
  • mental ray Materials (DGS) Pt.1
  • mental ray Materials (DGS) Pt.2

3D Studio Max Animation - Introduction


  • Animation/Scene Setup
  • Animation: Auto Key
  • Animation: Set Key
  • Deleting & Editing Keys
  • Key Filters

3D Studio Max - Basic Cameras & Lights


  • Standard Cameras (Target/Free)
  • Controls (Dolly/Perspective)
  • Controls (Roll/Orbit/Pan/Truck/FOV)
  • Parameters (Show Cone/Clipping Planes)
  • Standard Free Light
  • Standard Target Light
  • Hotspot/Falloff
  • Aligning Cameras & Lights
  • Decay
  • Near & Far Attenuation
  • Omni (Exclude)
  • Projector Maps
  • Daylight Pt.1
  • Daylight Pt.2
  • Daylight Pt.3

Atmospheric Effects


  • Fire Effect Pt.1
  • Fire Effect Pt.2
  • Fire Effect Pt.3
  • Volume Fog
  • Fog Pt.1
  • Fog Pt.2
  • Fog Pt.3
  • Volume Light

3D Studio Max Rigging Intro


  • Skin & Bones Pt.1
  • Skin & Bones Pt.2
  • Control Objects
  • Custom Attributes Pt.1
  • Custom Attributes Pt.2
  • MAXScript: degToRad
  • Attribute Holder Modifier
  • Parameter Collector Pt.1
  • Parameter Collector Pt.2
  • Parameter Collector Pt.3

Bones - Skinning - Rigging


  • Creating the Dolphin Bones Pt.1
  • Creating the Dolphin Bones Pt.2
  • Creating the Dolphin Bones Pt.3
  • Naming the Bones
  • Bones Linking - Forward Kinematics (FK)
  • Creating a Center of Mass
  • Creating Control Objects Pt.1
  • Creating Control Objects Pt.2
  • Creating Control Objects Pt.3
  • Creating Control Objects Pt.4
  • Creating Control Objects Pt.5
  • Making Bones Non-Renderable
  • Skinning Pt.1
  • Skinning Pt.2
  • Skinning Pt.3
  • Locking Down Bones
  • Locking Down Control Objects Pt.1
  • Locking Down Control Objects Pt.2
  • Custom Attributes Pt.1
  • Custom Attributes Pt.2
  • Correcting the Hierarchy
  • Using the Rig Pt.1
  • Using the Rig Pt.2
  • Inverse Kinematics Pt.1
  • Inverse Kinematics Pt.2
  • Inverse Kinematics Pt.3
  • Combining FK & IK Pt.1
  • Combining FK & IK Pt.2
  • Limiting IK - Creating Bones
  • Limiting IK - Skinning
  • Limiting IK - IK Limits

3D Studio Max Reaction Manager


  • Intro to Reaction Manager
  • Adding/Moving/Scaling & Deleting States
  • Create Mode
  • Edit Mode
  • Editing States Numerically
  • List Controller with Reaction Mgr.Pt.1
  • List Controller with Reaction Mgr.Pt.2
  • Create State
  • Using Reaction Mgr.& IK - Expose TM Pt.1
  • Using Reaction Mgr.& IK - Expose TM Pt.2

Animation - Motion Controllers


  • Motion Controllers - Introduction
  • List Controllers
  • Animation Menu - Controllers
  • Trajectories Pt.1
  • Trajectories Pt.2
  • Track View - Curve Editor Pt.1
  • Track View - Curve Editor Pt.2
  • Track View - Dope Sheet Pt.1
  • Track View - Dope Sheet Pt.2

Particles - Space Warps - Morphs - VP


  • Particle Systems - Basics & Presets
  • SuperSpray Particle System Pt.1
  • SuperSpray Particle System Pt.2
  • Materials for Particles
  • Space Warps - Overview & Creating
  • Dynamics - Bouncing a Sphere
  • PDeflector - Bouncing Particles
  • Particle Flow Pt.1
  • Particle Flow Pt.2
  • Morph Compound Object
  • 3D Studio Max Morpher Modifier
  • Video Post Pt.1
  • Video Post Pt.2

3D Studio Max Reactor


  • Intro
  • Rigid Bodies Pt.1
  • Rigid Bodies Pt.2
  • Rigid Bodies Pt.3
  • Creating Initial Velocity
  • Soft Bodies Pt.1
  • Soft Bodies Pt.2
  • Soft Bodies Pt.3
  • Cloth

Low Poly Modeling - Animation - Maps


  • TurboSmooth
  • Skin Wrap Modifier Pt.1
  • Skin Wrap Modifier Pt.2
  • Skin Wrap Modifier Pt.3
  • Skin Wrap - Face Limit
  • Skin Wrap Local Parameters Pt.1
  • Skin Wrap Local Parameters Pt.2
  • Skin Wrap Local Parameters Pt.3
  • Skin Wrap Local Parameters Pt.4
  • Skin Wrap Patch Modifier
  • Normal Maps Pt.1
  • Normal Maps Pt.2

Credits


  • About the Author

3D Studio Max 7 Tutorials - VIDEO INFO

» Studio quality audio and video
» Works on Pc or Mac
» Ideal for people that learn quicker by being shown
» Master complex application in days


Title : 3D Studio Max 7
Instructor : Michael Hurwicz
Price : US$ 99.95
Duration : 12 hours - 227 Movies
OS : Win Vista XP 98,2000,ME. Mac OS 9, OS X
Delivery Options : Ground / 2 day / Next Day
Product Code : 33618


  324 in Stock

BENEFITS OF THIS TRAINING COURSE

  • Master 3D Studio Max 7 in the shortest time possible
  • Self paced tutorial, training on video, at your own pace
  • Just sit back and watch, no books to read, just easy to follow lessons
  • Training can be viewed from any location, on PC or Mac
  • All training is self-contained; you don’t even need the application you are learning loaded on your machine
  • The most affordable way to learn, benefit from a world-leading expert
  • High quality content for a fraction of the cost of a classroom training course
  • The Tutorials can be rewound, fast forwarded or stopped at any time
  • Learn from the comfort of your own desk.

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