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3D Studio Max 4 Tutorial - Training Videos

3D Studio Max 4 Tutorial CD

Affordable Training you can depend on
This 3D Studio Max 4 video tutorial utilizes an easy to follow training format that is both engaging and informative. Created to assist the beginners to intermediate users, the author uses a unique training method that brings a high degree of visual clarity to even the most complex applications. Being over 7 hours long these 3D Studio Max 4 tutorials are extremely comprehensive and easy to follow. Video Training by Experts - Low Cost.

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About the Free Video Online Training Course Demos
To allow you to evaluate the quality of the 3D Studio Max 4 training course we have made the first 3 chapters of this tutorial available for free viewing online, the purchased version of this training course contains all the topics listed below. The free demos below have been compressed for faster playback over the internet, the audio and video quality of the purchased CD / DVD is far greater. To play the free demo videos you will need QuickTime,

THIS TUTORIAL COVERS THE FOLLOWING SUBJECTS

 Description

3D Modelling and animation is made easy with this 3D Studio Max tutorial. Authored by expert Adam Beare this training CD is a comprehensive guide to not only getting started but also using some of the more advanced  features. The visual nature of the training allows complex functions and aspects of 3D animation to be simplified and explained to even the most basic user. A full listing of contents that are included in this tutorial can be found below, but topics covered include: Using the Modifier, Modeling with Splines, Parametric modifiers, Bones, Bend Space Warp, SphereGizmo, NURBS Curves, Angle Snap, Lighting, Using Cameras and much more. We also have the more recent version 3D Studio Max 8 Tutorial

3D Studio Max 4 Related Groups

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The Blue Links below are free demos, when you purchase the video training CD / DVD the enitre content listings below are included , not just the free demo videos.

Intro to 3ds max 4

Setup

Pop Menus

Main Tool Bar


  • Main Tool Bar
  • Tool Bar Undo and Redo
  • Select and Link
  • Unlink Selected
  • Bind to Space Warp
  • Select Object
  • Region Select - Tools
  • Selection Filter List
  • Select by Name
  • Select and Move
  • Select and Rotate
  • Select and Uniform Scale
  • Select and Manipulate
  • Reference Coordinate System
  • Use Pivot Point Center
  • Restrict X;Y;Z;XY;WZ;YZ
  • Mirror
  • Spacing Tool
  • Array
  • Snapshot
  • Align to View
  • Align
  • Normal Align Pt 1
  • Normal Align Pt 2
  • Place Highlights
  • Align to Camera
  • Named Selection Sets List
  • Track View
  • Schematic View
  • Render Scene
  • Quick Render (Production)
  • Quick Render (Draft)
  • Quick Render (ActiveShade)
  • Render Type
  • Render Last

Command Panel


  • Intro
  • Create Panel
  • Modify Panel
  • Hierarchy Panel
  • Motion Panel
  • Motion Panel
  • Display Panel
  • Utilities Panel

Viewport Controls


  • Intro
  • Smooth and Highlight
  • Min/Max Toggle
  • Zoom
  • Region Zoom
  • Pan
  • Arc Rotate
  • Arc Rotate on Selection/Arc Rotate Sub-Object
  • Zoom Extents
  • Zoom Extents All
  • Zoom Extents Selected/Zoom Extents All Selected
  • Zoom All
  • Views
  • Grid
  • Degradation Override

Animation Controls


  • Intro
  • Play/Stop
  • Go To Start - Go To End
  • Previous Frame - Next Frame
  • Animate
  • Time Configuration
  • Key Mode

Status Bar Controls


  • Intro & 2D Snap; 2.5D Snap; 3D Snap
  • Angle Snap
  • Percent Snap
  • Spinner Snap
  • Selection Lock Toggle
  • Coordinate Display
  • Status Typin

Modeling Using Geometry Standard Primitives


  • Intro
  • Box
  • Sphere
  • Cylinder
  • Torus
  • Teapot
  • Cone
  • GeoSphere
  • Tube
  • Pyramid
  • Plane
  • Creation Method

Modeling using Geometry Extended primitives


  • Intro
  • Hedra
  • Chamfer Box
  • OilTank
  • Spindle
  • Gengon
  • RingWave
  • Hose
  • Torus Knot
  • Chamfer Cylinder
  • Capsule
  • L-Ext
  • C-Ext
  • Prism

Modeling Using Shapes Splines


  • Intro
  • Line
  • Circle
  • Arc
  • NGon
  • Text
  • Section
  • Rectangle
  • Ellipse
  • Donut
  • Star
  • NURBS Curves; Point Curve
  • NURBS Curves; CV Curve

Modeling Using Geometry Compound Objects


  • Intro
  • Boolean
  • Connect
  • Scatter
  • Mesher
  • Terrain
  • ShapeMerge
  • Conform
  • Morph

Geometry Particle Systems


  • Intro
  • Spray
  • Super Spray
  • Parray
  • Snow
  • Blizzard
  • PCloud

Geometry Patch; Nurbs; Dynamics


  • Intro
  • Quad Patch
  • Tri Patch
  • NURBS Surface; Point Surface
  • NURBS Surface; CV Surface
  • Dynamics Objects; Spring
  • Dynamics Objects; Damper

Lights and Cameras


  • Intro
  • Omni
  • Target Spot
  • Target Direct
  • Free Spot
  • Free Direct
  • Target Cameras
  • Free Cameras

Helpers


  • Intro
  • Dummy
  • Point
  • Grid
  • Tape
  • BoxGizmo
  • SphereGizmo
  • CylGizmo
  • VRML97 Helpers

Space Warps


  • Intro
  • Push
  • Vortex
  • PBomb
  • Gravity
  • Displace
  • Motor
  • Drag
  • Path Follow
  • Wind
  • Deflectors Intro
  • POmniFlect
  • SOmniFlect
  • UOmniFlect
  • SDeflector
  • Deflector
  • UDeflector

Space Warps Geometric-Deformable; Modifier-Based


  • Intro
  • Free-form Deformations Box
  • Free-form Deformations Cylinder
  • Wave
  • Bomb
  • Ripple
  • Conform
  • Intro to Modifier-Based Space Warps
  • Bend Space Warp
  • Taper Space Warp
  • Noise Space Warp
  • Twist Space Warp
  • Skew Space Warp
  • Stretch Space Warp

Systems standard


  • Intro
  • Bones
  • Sunlight
  • Ring Array
  • Biped

Basic Modifiers


  • Intro
  • Object Parameters
  • Object Modifier stack
  • Modifier Types
  • Parametric modifiers Bend
  • Parametric modifiers Taper
  • Parametric modifiers twist
  • Parametric modifiers Noise
  • Parametric modifiers Stretch
  • Parametric modifiers Squeeze
  • Parametric modifiers Push
  • Parametric modifiers Relax
  • Parametric modifiers Ripple
  • Parametric modifiers Wave
  • Parametric modifiers Skew
  • Parametric modifiers Slice
  • Parametric modifiers Spherify
  • Mesh Editing Edit Mesh
  • Mesh Editing Tessellate
  • Subdivision Surfaces MeshSmooth
  • Animation Modifiers Melt
  • Animation Modifiers Flex
  • UV Coordinate Modifiers UVW Map
  • Free Form Deformations FFD(box) or FFD(cyl)

Hierarchy Panel


  • Intro
  • Hierarchy panel Pivot button
  • Hierarchy panel Link Info button
  • Hierarchy panel IK button

Motion Panel


  • Intro
  • Motion Panel Parameters
  • Motion Panel Trajectories

Utilities Rollout


  • Intro
  • Utilities Rollout Asset Browser Button
  • Utilities rollout Collapse Button
  • Utilities rollout Color Clipboard Button
  • Utilities rollout Polygon Counter

First Tutorial - Basic Modeling; Material; Render and Animation


  • Intro
  • Basic Modeling Using Standard Primitives
  • Continuation of Basic Modeling Using Standard Primitives
  • Continuation of Basic Modeling Using Standard Primitives
  • Grouping Standard Primitives
  • Basic Materials
  • Basic Rendering Environment
  • Basic the Rendering Tool
  • Basic Modeling Using Standard Primitives to be Animated
  • Basic Animation Using Key Frame Animation

Second Tutorial - Intermediate Modeling; Material; Render and Animation


  • Intro
  • Intermediate Modeling using Standard Primitives & Preparation of Compound Tools
  • Adding a Meshsmooth Modifier
  • Adding Standard Primitives for Compound Modeling
  • Intermediate Materials
  • Adding Booleans to the Standard Primitives
  • Putting Scenes Together
  • Animating Modifiers
  • Basic of Track View

3rd Tutorial - Beyond the Basics Modeling; Materials and Animation


  • Intro
  • Modeling with Splines
  • Using the Modifier; Lathe
  • Raytraced Materials
  • Modeling with the Lofts
  • Using Primitives to Finish Off
  • Sub-object Modeling
  • Sub-object Materials
  • Intro to Space Warp Animation
  • Putting Scenes Together
  • Adding a Bomb Spacewarp
  • Setting the Start Frame for the Bomb Spacewarp
  • Setting the Render Scene for Outputting to a AVI
  • Animating and Rendering a Particle System

Fourth Tutorial - Material Mapping


  • Intro to Basic Material Mapping Coordinates and Lighting
  • Basic Planar Mapping Coordinates
  • Basic Cylindrical Mapping Coordinates
  • Basic Spherical Mapping Coordinates
  • Basic Box Mapping Coordinates
  • Basic Lighting Intro
  • Using Target Spot Lights
  • Using Omni Lights and the ActiveShader

3D Studio Max 4 Tutorials - VIDEO INFO

» Studio quality audio and video
» Works on Pc or Mac
» Ideal for people that learn quicker by being shown
» Master complex application in days


Title : 3D Studio Max 4
Instructor : Adam Beare
Price : US$ 99.95
Duration : 7 hours - 289 Movies
OS : Win Vista XP 98,2000,ME. Mac OS 9, OS X
Delivery Options : Ground / 2 day / Next Day
Product Code : 33225


  450 in Stock

BENEFITS OF THIS TRAINING COURSE

  • Master 3D Studio Max 4 in the shortest time possible
  • Self paced tutorial, training on video, at your own pace
  • Just sit back and watch, no books to read, just easy to follow lessons
  • Training can be viewed from any location, on PC or Mac
  • All training is self-contained; you don’t even need the application you are learning loaded on your machine
  • The most affordable way to learn, benefit from a world-leading expert
  • High quality content for a fraction of the cost of a classroom training course
  • The Tutorials can be rewound, fast forwarded or stopped at any time
  • Learn from the comfort of your own desk.

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